Cursed sword 5e dmg

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Here are my thoughts: Amulet of openness is nice, but its usefulness depends utterly on the magic level of the campaign. Some cool stuff here! More items to add to a campaign are always welcome. That's standard for artifacts, and yes, they're meant to be stupidly powerful. The 'random properties' are rolled on tables in the DMG, and the item has those in addition to the unique properties listed. I only ask because it seems to me that having all of the features at once might be both overpowered and completely evil. So, just to be clear, are the randomly determined properties the features listed below or are they the DM's choice? If the features below are a list of choices what counts as a minor detriment? Sorry for the late post! Your friendly local Finger of Vecna is swamped with work this week. Random access to linked list node with equal probability.